#pragma once
#include "DataCenter.h"
#include "MenuSence.h"
#include "MainScene.h"
#include "cocos2d.h"

using namespace cocos2d;
class ResultSence:public CCLayer
{
public:
	// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();  

    // there's no 'id' in cpp, so we recommand to return the exactly class pointer
    static cocos2d::CCScene* scene();
    virtual void menuBackCallback(CCObject* pSender);
	virtual void menuNextCallback(CCObject* pSender);
    // implement the "static node()" method manually
    LAYER_NODE_FUNC(ResultSence);
};

